Class NetworkPrefab
Spawnable prefab with network components.
Inherited Members
Namespace: SuperNet.Unity.Components
Assembly: cs.temp.dll.dll
Syntax
public sealed class NetworkPrefab : NetworkComponent
Fields
SyncChannel
Network channel to use.
Declaration
public byte SyncChannel
Field Value
Type | Description |
---|---|
System.Byte |
Properties
Spawnee
The peer that spawned this prefab or null if none.
Declaration
public Peer Spawnee { get; }
Property Value
Type | Description |
---|---|
Peer |
Spawner
Network spawner responsible for this prefab or null if not spawned.
Declaration
public NetworkSpawner Spawner { get; }
Property Value
Type | Description |
---|---|
NetworkSpawner |
Methods
GetNetworkComponents()
Return all components managed by this prefab.
Declaration
public IReadOnlyList<NetworkComponent> GetNetworkComponents()
Returns
Type | Description |
---|---|
System.Collections.Generic.IReadOnlyList<NetworkComponent> | All prefab components. |
OnDestroy()
Declaration
protected override void OnDestroy()
Overrides
OnNetworkDisconnect(Peer)
Declaration
public override void OnNetworkDisconnect(Peer peer)
Parameters
Type | Name | Description |
---|---|---|
Peer | peer |
Overrides
Start()
Declaration
protected override void Start()